Global Animation Collectibles Market 2022 Size, Growth Analysis Report, Forecast to 2028
The animation collectibles market is anticipated to grow at a CAGR of 4.1 % during the forecast period (2022-2028). Animation collectibles are a type of digital entertainment popular among movie buffs that is influenced by the internet and social media and consists of games and animation toys that are linked to featured films and television series. Since most people are quarantined at home due to the COVID-19 epidemic, there is a rising fan base for animation and gaming activities throughout the world. Depending on the popularity of TV series and movies, people will spend a lot of money on such collectibles. Collectibles have been manufactured by manufacturers, and are available through licensed items and franchises. Vendors guarantee that franchise retail establishments have a diverse selection of animated film and gaming items. With the majority of people having access to the internet, there is a growing affinity for animation and video game characters. The animation business has grown as a result of the strong engagement between social media and people. Digitalized content and entertainment, as seen in movies and TV shows, is a major driver driving the global animation collectibles market forward during the forecast period.
The global animation collectibles market is segmented based on the product type and distribution channel. Based on the product type, the market is sub-segmented into toys, video games, comic books, key rings, and others. Based on the distribution channel, the market is sub-segmented into offline and online. Among these segments, the toys segment is expected to propel the growth of the market due to the increasing demand for toys globally among childrens during the forecast period.
The major market players in the global animation collectibles market are Van Eaton Galleries, Hasbro, Ravensburger AG, Tomy Co. Ltd, Jakks Pacific Inc., Moose Enterprise Pty. Ltd., LEGO System AS, MGA Entertainment Inc., Lansay France SA, among others. The market players are contributing significantly to the market’s growth by adopting various strategies, including mergers & acquisitions, geographical expansion, partnerships and collaborations, and new product launches, to stay competitive in the market. For instance, in April 2021, ahead of the impending summer vacations, toy company Funskool announced the launch of 40 new goods spanning categories, ranging from newborn and pre-school toys to conventional games, puzzles, and creatives.
Competitive Landscape- Van Eaton Galleries, Hasbro Inc., Ravensburger AG, Tomy Co., Ltd, Jakks Pacific Inc., Moose Enterprise Pty. Ltd., LEGO System AS, MGA Entertainment Inc., Lansay France SA, among others.
By Product Type
Toys
Video Games
Comic Books
Key Rings
Others
By Distribution Channel
Offline
Online
Scope of the Report
The research study analyzes the Global Animation Collectibles industry from 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions, considering multiple aspects some of which are listed below as:
Recent Developments
o Market Overview and growth analysis
o Import and Export Overview
o Volume Analysis
o Current Market Trends and Future Outlook
o Market Opportunistic and Attractive Investment Segment
Geographic Coverage
o North America Market Size and/or Volume
o Latin America Market Size and/or Volume
o Europe Market Size and/or Volume
o Asia-Pacific Market Size and/or Volume
o Rest of the world Market Size and/or Volume
Key Questions Answered by Global Animation Collectibles Market Report
1. What was the Global Animation Collectibles Market size in 2019 and 2021; what are the estimated growth trends and market forecast (2022-2028).
- What will be the CAGR of Global Animation Collectibles Market during the forecast period (2022-2028)?
3. Which segments (product type/applications/end-user) were most attractive for investments in 2022? How these segments are expected to grow during the forecast period (2022-2028).
4. Which manufacturer/vendor/players in the Global Animation Collectibles Market was the market leader in 2021?
5. Overview on the existing product portfolio, products in the pipeline, and strategic initiatives taken by key vendors in the market.
The report covers the following objectives:
- Proliferation and maturation of trade in the Global Animation Collectibles market.
- The market share of the Global Animation Collectibles market, supply and demand ratio, growth revenue, supply chain analysis, and business overview.
- Current and future market trends that are influencing the growth opportunities and growth rate of the Global Animation Collectibles market.
- Feasibility study, new market insights, company profiles, investment return, revenue (value), and consumption (volume) of the Global Animation Collectibles market.
The report will be delivered within 48-72 hours after payment confirmation