Global Family/Indoor Entertainment Centers Market Trends, Market Share, Industry Size, Growth, Opportunities and Market Forecast – 2022 to 2028
The global family/indoor entertainment centers market is expected to grow at a CAGR of 12.5% during the forecast period (2022-2028). Family entertainment center (FEC) is a small amusement park or entertainment zone that serves local communities in both large and small cities. FECs are designed to keep the entire family entertained at a significantly lower cost per person than a traditional amusement park. There are arcades, gaming consoles, video games, soft play areas, indoor playground systems, redemption machines, children’s rides, skill-based machine games, and virtual and augmented reality activities. As they are located in places where people congregate, such as malls, they can host private events such as birthday parties and business functions.
The market is expected to grow owing to favourable youth demographics and the ongoing launch of new FECs that support family activities and participatory play. Furthermore, the growth of the market is led by an increase in the number of shopping malls. The market growth is hampered by the the growing popularity of home and mobile gaming. However, the rising investment in new games and attractions is expected to provide lucrative opportunities for the market growth. Owing to the presence of a large number of players and the growing popularity of adventurous games and sports, North America holds significant share in the global family/indoor entertainment centers and is expected to retain its position during the forecast period. Furthermore, in recent years, the idea of putting massive FECs in malls has exploded in popularity. As a result, the rising number of new malls around the world, with significant space devoted to FECs is supporting the market growth. They improve a mall’s appeal, increase customer retention, and increase revenue for other tenants.
Market Coverage
- The market number available for – 2021-2028
- Base year- 2021
- Forecast period- 2022-2028
- Segment Covered-
- By Activity Area
- By Type
- Regions Covered-
- North America
- Europe
- Asia-Pacific
- Rest of the World
- Competitive Landscape- CEC Entertainment, Inc., Dave & Buster’s, Inc., and Disney, among others.
Key questions addressed by the report
- What is the market growth rate?
- Which segment and region dominate the market in the base year?
- Which segment and region will project the fastest growth in the market?
- How COVID-19 impacted the market?
- Deviation from the pre-COVID-19 forecast
- Most affected region and segment
- Who is the leader in the market?
- How players are addressing challenges to sustain growth?
- Where is the investment opportunity?
Global Family/Indoor Entertainment Centers Market Report by Segment
By Activity Area
- Arcade Studios
- AR & VR Gaming Zones
- Physical Play Activities
- Skill/Competition Games
- Others
By Type
- Children Entertainment Centers (CECs)
- Children Edutainment Centers (CDCs)
- Adult Entertainment Centers (AECs)
- Location-Based VR Entertainment Centers (LBECs)
The report will be delivered within 48-72 hours after payment confirmation