Global Video Games Market Size, Share, and Trends Analysis Report, By Device ((Console, Mobile, Computer)), By Type (Online and offline), Forecast (2022-2028)

The global video games market is anticipated to grow at a significant CAGR of 8.6% during the forecast period (2022-2028). In video games such as real time video gamesArtificial Intelligence is used to have a supportive combat team. Warcraft, Age of Empires, and Command & Conquer are some of the popular real-time strategy games.

 

An increase in the production of unique task-associated games is making people play more of them. This is expected to drive the market during the forecast period. In addition, continuous technological advancements in the gaming industry, increasing efforts of gaming companies to enhance the gaming experience, and rising internet connectivity along with smartphone penetration are the crucial factors expected to create significant scope for the market growth. For instance, in Sep 2021, EA Sports have announced the launch of a new college football game. This was made after the announcement of the NCAA’s new NIL rules.

 

Moreover, the market gorwth is also backed by the presence of prominent players operating in the video games industry. Some of the major players in the market include Activision Blizzard, Inc., Apple Inc., Atari SA, and Bluestack Systems, Inc. The market players are contributing significantly to the growth of the market by the adoption of various strategies including mergers & acquisitions, geographical expansion, partnerships and collaborations, and new product launches, to stay competitive in the market. For instance, in March 2022, various new games have been set to launch in April on platforms including PC PS4, PS5, and Xbox Series X. Some of the names listed are Nintendo Switch Sports, LEGO Star Wars, and Star Wars: The Force Unleashed.

 

Market Coverage

  • The market number available for – 2021-2028
  • Base year- 2021
  • Forecast period- 2022-2028
  • Segment Covered-
    • By Device
    • By Type
  • Regions Covered-
    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World
  • Competitive Landscape- Activision Blizzard, Inc., Apple Inc., Atari SA, Bluestack Systems, Inc.

 

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment and region dominate the market in the base year?
  • Which segment and region will project the fastest growth in the market?
  • How has COVID-19 impacted the market?
    • Deviation from the pre-COVID-19 forecast
    • Most affected region and segment
  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

 

Global Video Games Market Report By Segment

By Device

  • Console
  • Mobile
  • Computer

By Type

  • Offline
  • Online

 

Global Video Games Market Report By Region

North America

  • United States
  • Canada

Europe

  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe

Asia-Pacific

  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific

Rest of the World

  • Latin America
  • Middle East & Africa

The report will be delivered within 48-72 hours after payment confirmation