Global VR Smart Glasses Market Size, Share and Trends Analysis Report, By Type (Optical See Through and Video See Through), By End Use (Gaming Industry, Healthcare, Education, Military & Defense, and Others), Forecast Period (2022-2028)

The global VR smart glasses market is anticipated to grow at a CAGR of 9.7% during the forecast period (2022-2028). In the near future, advances in AI and machine vision, together with big data and analytics, are projected to create prospects for the VR smart glasses market. Face and object tracking enhancements, speech recognition for input, and other AR and VR features will improve and expand in popularity. Increased tendencies toward Industry 4.0 and expanding demand for AR/VR technology in the gaming industry are two notable aspects positively affecting the VR smart glasses market. Furthermore, in the approaching years, new trends toward 5G technologies and a growing shift toward digitization are likely to provide profitable chances for the VR smart glasses industry’s growth.

Video games are one of the most common uses of augmented and virtual reality technologies. The number of gamers worldwide has expanded dramatically in recent years. This is due to an increase in demand for augmented and virtual reality-based games, which drives the market growth. Within company supply chains, VR smart glasses have the ability to augment and even replace existing technology solutions, as well as modify the structure of the work environment.

Companies that utilize augmented reality wearable electronics are proving use cases that result in increased workplace efficiency, productivity, and compliance, which is likely to be profitable as the technology evolves. The primary factors driving the Asia-Pacific VR smart glasses market are increased government investments and initiatives in emerging economies, increased internet users, innovations and demand for online content, increased online certification programs, increased air traffic and fleet of commercial aircraft, and increased adoption of technology in healthcare, digital manufacturing, and defense.

Some major players in the market include Avegant Corp, Epson Pvt Ltd, Everysight Ltd, Kopin Corp., Lumus Ltd, and Realwear Inc, among others. The market players are contributing significantly to the growth of the market by the adoption of various strategies including mergers and acquisitions, geographical expansion, partnerships, collaborations, and new product launches, to stay competitive in the market. Epson Pvt Ltd offers Silicon Organic Light Emitting Diode (Si-OLED). Epson builds the OLED base wafers in our Moverio smart glasses out of silicon rather than glass to get a better pixel density. Our breakthrough Si-OLED technology enables a more compact optical engine, frameless AR visuals, and a wider color gamut for images with better detail clarity.

Market Coverage

  • The market number available for – 2021-2028
  • Base year- 2021
  • Forecast period- 2022-2028
  • Segment Covered-
    • By Type
    • By End Use
  • Regions Covered-
    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World
  • Competitive Landscape- Avegant Corp, Epson Pvt Ltd, Everysight Ltd, Kopin Corp., Lumus Ltd, and Realwear Inc, among others.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment and region dominate the market in the base year?
  • Which segment and region will project the fastest growth in the market?
  • How has COVID-19 impacted the market?
    • Deviation from the pre-COVID-19 forecast
    • Most affected region and segment
  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global VR smart glasses Market Report by Segment

By Type

  • Optical See Through
  • Video See Through

By End Use

  • Gaming Industry
  • Healthcare
  • Education
  • Military & Defense
  • Others

The report will be delivered within 48-72 hours after payment confirmation