Global PC Games Market Size, Share and Trends Analysis Report, By Type (MMO, Adventure, Action, Shooter, Combat, Sports, Role-Playing, and Others), and By Application (Game Mall, Personal, and Others) Forecast Period (2022-2028)

The global Pc Games market is anticipated to grow at a CAGR of 6.8 % during the forecast period (2022-2028). The players are improving games and the overall gaming experience of users. Game developers in emerging economies are constantly striving to improve the gaming experience by releasing and rewriting codes for various console/platforms such as PlayStation, Xbox, and Windows PC via cloud platform. The technological advancement in the PC games is contributing to the growth of the market during the forecast period.

Cloud gaming services aim to build the next generation of social entertainment platforms by leveraging hyper-scale cloud capabilities, streaming media services, and global content delivery networks. Furthermore, leveraging cloud technology in the gaming market is likely to drive multi-player demand and engagement for various games, boosting market growth during the forecast period. For instance, in June 2021, Microsoft announced that soon it will launch a dedicated device for game streaming, It’s also working with a number of TV manufacturers to build the Xbox experience right into their internet-connected screens and Microsoft plans to bring cloud gaming to the PC Xbox app with a focus on play-before-you-buy scenarios.

Rising internet connectivity, smartphone adoption, and the introduction of high bandwidth network connectivity, such as 5G, have all contributed to an increase in global gaming market growth. For instance, according to the GSMA report, as of November 2021, 170 mobile operators had launched commercial 5G services, with 7% population penetration at the end of 2021, opening up new opportunities for mobile vendors to introduce 5G smartphones into the market. Moreover, according to Data Reporal statistics, the number of internet users increased by 7.7 percent in 2021 compared to 2020. Furthermore, they increased by 4% to 4,950 million in January 2022, compared to 4,758 million in January 2021.

Market Coverage

  • The market number available for – 2021-2028
  • Base year- 2021
  • Forecast period- 2022-2028
  • Segment Covered-
    • By Type
    • By Application
  • Regions Covered-
    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World
  • Competitive Landscape- Blizzard Entertainment, Electronic Arts, Tencent, Ubisoft, THQ, Capcom, Ltd., Microsoft Game Studios, and others.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment and region dominate the market in the base year?
  • Which segment and region will project the fastest growth in the market?
  • How has COVID-19 impacted the market?
    • Deviation from the pre-COVID-19 forecast
    • Most affected region and segment
  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global Pc Games Market Report by Segment

By Type

  • MMO
  • Adventure
  • Action
  • Shooter
  • Combat
  • Sports
  • Role-Playing
  • Others

By Application

  • Game Mall
  • Personal
  • Others

Global Pc Games Market Report by Region

North America

  • United States
  • Canada

Europe

  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe

Asia-Pacific

  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific

Rest of the World

  • Latin America
  • Middle East & Africa

The report will be delivered within 48-72 hours after payment confirmation