Global VR Cameras Market Size, Share and Trends Analysis Report, By Application (Commercial Use and Home Use), By Distribution Channel (Online and Offline), Forecast (2022-2028)
The global VR cameras market is expected to grow at a CAGR of 21.0% during the forecast period (2022-2028). A VR camera offers an immersive viewing experience by capturing a 360-degree view of photos and videos. To make and view this type of video, 360 virtual reality camera and a computer or smartphone is required. User can use a VR headset and smartphone for viewing, too, as the sensors in the headset cause the image to move in the appropriate direction. Headsets work best with images explicitly generated for virtual reality applications.
User can produce VR videos with consumer 360 video cameras or professional cameras that are either omnidirectional or composed of a group of small cameras. These units take multiple pictures from different angles simultaneously. The software on the computer or phone then stitches the photos together to make a spherical image. The term virtual reality initially described computer-generated 3D images viewed with a headset. Since VR headsets are compatible with 360 videos, it’s now common to use the terms interchangeably.
Some major players in the market include Nikon Corp., Canon Inc., and GoPro Inc., among others . The market players are contributing significantly to the growth of the market by the adoption of various strategies including mergers and acquisitions, geographical expansion, partnerships, new product launches, and collaborations, to stay competitive in the market. For instance, in January 2022, Canon announced that it is developing a virtual reality (VR) software platform that it is calling Kokomo. It is designed with the intention of changing human communication by combining VR with immersive Canon camera-powered video calls. Canon says that the app will use Canon cameras and its imaging technology to create realistic representations of its users so it feels as though users are speaking face to face rather than on-screen or through avatars. Canon calls what it is creating the Real Together Experience.
Market Coverage
- The market number available for – 2021-2028
- Base year- 2021
- Forecast period- 2022-2028
- Segment Covered-
- By Application
- By Distribution Channel
- Regions Covered-
- North America
- Europe
- Asia-Pacific
- Rest of the World
- Competitive Landscape- Nikon Corp., Canon Inc., and GoPro Inc., among others.
Key questions addressed by the report
- What is the market growth rate?
- Which segment and region dominate the market in the base year?
- Which segment and region will project the fastest growth in the market?
- How has COVID-19 impacted the market?
- Deviation from the pre-COVID-19 forecast
- Most affected region and segment
- Who is the leader in the market?
- How players are addressing challenges to sustain growth?
- Where is the investment opportunity?
Global VR Cameras Market Report by Segment
By Application
- Commercial Use
- Home Use
By Distribution Channel
- Online
- Offline
Global VR Cameras Market Report by Region
North America
- United States
- Canada
Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
Asia-Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia-Pacific
Rest of the World
- Latin America
- Middle East & Africa
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