Cloud Gaming Market Trends, Market Share, Industry Size, Growth, Opportunities and Market Forecast – 2022 to 2028
The cloud games market size was valued at USD 4.47 billion in 2020. It is expected to expand at an average annual growth rate (CAGR) of 48% from 2022 to 2028. Increasing popularity of cloud games with the spread of improved cross-platform gameplay that enhances the gaming experience is expected to drive the market growth. The increasing penetration of Internet services and the easy access to games in the cloud are contributing to the growing demand for cloud games. In addition, network infrastructure development such as 5G provides low latency and high bandwidth, allowing gamers to seamlessly stream XR (Augmented Reality and Virtual Reality) games. The spread of smartphones worldwide is expected to drive the market growth.
Company Profile
- Amazon Web Services Inc.
- Apple, Inc.
- Electronic Arts, Inc.
- Google Inc.
- Intel Corporation
- International Business Machines Corporation
- Microsoft Corporation
- NVIDIA Corporation
Market Segmentation
By Device Type:
- Smartphones
- Tablets
- Gaming Consoles
- Pcs & Laptops
- Smart Tvs
- Head Mounted Displays
By Solution Type:
- Video Streaming
- File Streaming
By Gamer Type:
- Casual Gamers
- Avid Gamers
- Hardcore Gamers
Scope of the Report
The research study analyzes the Cloud Gaming industry from 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions, considering multiple aspects some of which are listed below as:
Recent Developments
o Market Overview and growth analysis
o Import and Export Overview
o Volume Analysis
o Current Market Trends and Future Outlook
o Market Opportunistic and Attractive Investment Segment
Geographic Coverage
o North America Market Size and/or Volume
o Latin America Market Size and/or Volume
o Europe Market Size and/or Volume
o Asia-Pacific Market Size and/or Volume
o Rest of the world Market Size and/or Volume
Key Questions Answered by Cloud Gaming Market Report
1. What was the Cloud Gaming Market size in 2019 and 2020; what are the estimated growth trends and market forecast (2022-2028).
2. What will be the CAGR of Cloud Gaming Market during the forecast period (2022-2028)?
3. Which segments (product type/applications/end-user) were most attractive for investments in 2022? How these segments are expected to grow during the forecast period (2022-2028).
4. Which manufacturer/vendor/players in the Cloud Gaming Market was the market leader in 2020?
5. Overview on the existing product portfolio, products in the pipeline, and strategic initiatives taken by key vendors in the market.
The report will be delivered within 48-72 hours after payment confirmation