E sports Market Trends, Business Overview, Industry Growth and Forecast to 2028

The esports market is projected to grow at a CAGR of 18% during the forecast period. Electronic sports (esports) are competitive tournaments organized for video game players. This mimics the experience of watching a professional sports event, where spectators watch video gamers compete against each other. Esports events consist of competitive leagues and tournaments. Esports revenue is generated through sponsorship and advertising, tickets and merchandise, and media rights. Popularization of video games and raising awareness of e-sports are driving factors of the market.

 

Key Players

 

  • Activision Blizzard
  • Epic Games
  • Nintendo
  • Riot Games
  • Valve Corporation
  • Net
  • EA Sports
  • Hi-Rez Studios
  • Microsoft Studios

 

Market – Segmentation

By Type

  • MOBA
  • FPS
  • RTS
  • Other

 

By Application

  • Professional
  • Amateur

 

Scope of the Report

 

The research study analyses the Global E sports Market industry from 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions, considering multiple aspects some of which are listed below as:

 

Recent Developments

 

o Market Overview and growth analysis

o Import and Export Overview

o Volume Analysis

o Current Market Trends and Future Outlook

o Market Opportunistic and Attractive Investment Segment

 

Geographic Coverage 

 

  • North America Market Size and/or Volume
  • Latin America Market Size and/or Volume
  • Europe Market Size and/or Volume
  • Asia-Pacific Market Size and/or Volume
  • Rest of the world Market Size and/or Volume

 

Key Questions Answered by E sports Market Report :

  1. What was theE sports Market size in 2020and 2021; what are the estimated growth trends and market forecast (2022-2028).
  2. What will be the CAGR of E sports Marketduring the forecast period (2022-2028)?
  3. Which segments (product type/applications/end-user) were most attractive for investments in 2021? How these segments are expected to grow during the forecast period (2022-2028).
  4. Which manufacturer/vendor/players in theE sports Market was the market leader in 2021s?
  5. Overview on the existing product portfolio, products in the pipeline, and strategic initiatives taken by key vendors in the market.

The report will be delivered within 48-72 hours after payment confirmation