E-Sports Market Trends, Market Share, Industry Size, Growth, Opportunities and Market Forecast – 2022 to 2028
The E-Sports Market size is expected to grow at an annual average of 15% during 2022-2028. E-sports are a group of sports that play online through video games. Each team or individual competes in a variety of popular online games, and sponsors compete for a greater share of users around the world. The E-Sports marketplace is where increasingly fierce competition takes place in front of a live audience to build and measure audience loyalty.
Company Profile
- Modern Times Group
- Activision Blizzard, Valve Corporation
- CJ Corporation
- Electronic Arts
- Nintendo
Market Segmentation
By Revenue Model
- Advertisement
- Sponsorship
- Media Rights
By Audience
- Regular Participants/Viewers
- Occasional Participants/Viewers
By Gender
- Male Viewers
- Female Viewers
Scope of the Report
The research study analyzes the E-Sports Market industry from 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions, considering multiple aspects some of which are listed below as:
Recent Developments
o Market Overview and growth analysis
o Import and Export Overview
o Volume Analysis
o Current Market Trends and Future Outlook
o Market Opportunistic and Attractive Investment Segment
Geographic Coverage
o North America Market Size and/or Volume
o Latin America Market Size and/or Volume
o Europe Market Size and/or Volume
o Asia-Pacific Market Size and/or Volume
o Rest of the world Market Size and/or Volume
Key Questions Answered by E-Sports Market Report
- What was the E-Sports Market size in 2020 and 2021; what are the estimated growth trends and market forecast (2022-2028).
- What will be the CAGR of E-Sports Market during the forecast period (2022-2028)?
- Which segments (product type/applications/end-user) were most attractive for investments in 2022? How these segments are expected to grow during the forecast period (2022-2028).
- Which manufacturer/vendor/players in the E-Sports Market was the market leader in 2021?
- Overview on the existing product portfolio, products in the pipeline, and strategic initiatives taken by key vendors in the market.
Key Benefits of Buying the E-Sports Market Report:
- Comprehensive analysis of the changing competitive landscape.
- Assists in decision making processes for the businesses along with detailed strategic planning methodologies.
- The report offers an 8-year forecast and assessment of the E-Sports
- Helps in understanding the key product segments and their estimated growth rate.
- In-depth analysis of market drivers, restraints, trends, and opportunities.
- Comprehensive regional analysis of the E-Sports
- Extensive profiling of the key stakeholders of the business sphere.
- Detailed analysis of the factors influencing the growth of the E-Sports Market.
The report will be delivered within 48-72 hours after payment confirmation