Global In Vehicle Entertainment and Information Systems Market Size, Share & Trends Analysis Report, By Type (QNX-Based System, Linux-Based System, Microsoft-Based System, and Android-Based System), By Application (Economical Cars, Luxury Cars, and Others), Forecast (2022-2028)
The global in vehicle entertainment and information systems market is anticipated to grow at a CAGR of 10.0% during the forecast period (2022-2028). This system is generally defined as a combination of vehicle systems which are used to deliver entertainment and information to the passengers as well as the driver through audio/ video interfaces, control elements such as button panel, touch screen displays, voice commands, and others. However, above all these basic features, the major function these information systems include alerting the driver of the possible accidents or safety hazards. Motor vehicle crashes are the leading cause of work-related death mortalities across all industries globally. According to the National Safety Council of US, 1,038 workers died and 25,830 were injured in the work-related road accidents. Only Apart from the heavy trucks are not involved in these work-related crashes, however, light fleet vehicles, such as pick-up trucks, passenger vehicles, SUVs, and vans are also responsible. Thus, to minimize such risks, the global in vehicle entertainment and information systems market is anticipated to grow substantially in the future years.
The market growth is also attributable to the improved automotive electronics coupled with their growing custom demand among the global population. This is further coupled with the usage of Android-based smartphones and their simultaneous integration with the automotive electronics. In addition to this, the growing advancements in the in-vehicle entertainment and information system are also likely boost the market growth. For instance, Tesla cloud receives all the necessary information to assist the driver remotely in real-time to fix almost any issue related to the car without requiring driver involvement. Customers can update features and services with a connected infotainment unit.
Market Coverage
- The market number available for – 2021-2028
- Base year- 2021
- Forecast period- 2022-2028
- Segment Covered-
- By Type
- By Application
- Regions covered-
- North America
- Europe
- Asia-Pacific
- Rest of the World
- Competitive Landscape: Garmin Ltd., Panasonic Corp., and Continental AG, among others.
Key questions addressed by the report
- What is the market growth rate?
- Which segment and region dominate the market in the base year?
- Which segment and region will project the fastest growth in the market?
- How COVID-19 impacted the market?
- Deviation from the pre-COVID-19 forecast
- Most affected region and segment
- Who is the leader in the market?
- How are players addressing challenges to sustain growth?
- Where is the investment opportunity?
Global In-Vehicle Entertainment and Information Systems Market Report by Segment
By Type
- QNX-Based System
- Linux-Based System
- Microsoft-Based System
- Android-Based System
By Application
- Economical Cars
- Luxury Cars
- Others
Global In-Vehicle Entertainment and Information Systems Market Report by Region
North America
- US
- Canada
Europe
- Germany
- UK
- France
- Spain
- Italy
- Rest of Europe
Asia-Pacific
- China
- Japan
- India
- Rest of Asia-Pacific
Rest of the World
- Latin America
- Middle East and Africa
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